VR World The Raven: Roastery & Roadhouse
Software: Blender, Unity, Illustrator, Fusion 360 and SketchUp
Role: Level Design, Direction, Model editing, Lighting, Unity, Interactivity and Environmental Design, Signage, Texturing and Branding 

The idea of a roastery located along Norway's Fjords sparked the idea of old myths of Odin's Ravens which lead to the title for the roastery.  Rather then using a simple drywall, common in western construction, a cave carved in the Fjords was used to take advantage of the freedom of computer graphics. Water pools gathered from tiered waterfall features, easy to see from every location in the roastery's cavern.  Rows of wood slats lay atop a hole in the cave giving overhead lighting the roastery by the sun and moonlight presenting a venetian blinds effect similar to those found in moody Film Noir movies. A large balcony with firepit and garden sitting table give breathtaking scenescape layout part of the Fjord's along with Logomarks, merchandise displays, low key colors, lightning, textures and other branding elements run around the world keeping the flow and relaxing atmosphere of all world working tried together. 
Crane Arm Animation
Software: Maya
Date: Mid 2019
Chill Roger Short
Software: Maya & Final Cut Pro
Role: Project Lead, Scene 3 & 4 animation, Weight painting, texturing 
Date: Mid 2000s
Mexican Sunset Alley 
Software: Maya 
Date: Mid 2000s
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